Settings
The values you set directly on a node, and how Studio lets you edit them.
On/off
Yes or no. Type true or false.
In Studio. Click the field and type true or false.
Integer
A whole number. Drag the field to change it, or type a value.
Limits. Each node checks its own range. A seed can be very large; a count usually has to be positive.
Real
A number with decimals. Drag the field to change it, or type a value.
Limits. There is no general range: chances go from 0 to 1, tilts from 0 to 90 degrees, and offsets can be negative. Each node checks its own.
Text
A piece of text, like a name or a tag.
Blank. Whether an empty value is allowed depends on the setting. For colours, blank means inherit.
Choice
One option from a fixed list. Click the arrows to go through them.
Saved by name. The choice is saved by a fixed name, so translations and wording changes never break a project.
Vector
Three numbers, X, Y and Z. Type them separated by commas, like 1, 0, -2.
Curve
A line through points that maps one number to another. Edit it in Studio's curve editor.
Editing. Drag points, double-click to add one, and use the presets. A curve has 2 to 64 points, each to the right of the one before.
Past the ends. Before the first point and after the last, the curve stays flat at the end value.
Numbers
A list of increasing numbers, like band edges. Type them separated by commas.
Rules. 2 to 64 numbers, each bigger than the one before. Material by Density Bands needs one more edge than it has materials.
Block
A Minecraft block, picked from a searchable list.
Biome
A Minecraft biome, picked from a searchable list. It sets the starting looks and what the game sees, not the terrain.
Colour
A colour, picked with the colour picker or typed as #RRGGBB. Blank inherits.