What it does
Use one biome across the whole world while you get its terrain right. A constant selector is the simplest way to see a biome’s ground and materials without deciding region boundaries.
Connect Biome Definition to Biome, then send Output to World Output. Once the world looks right, replace this selector with Noise Split if you need more than one region.
Inputs and outputs
| Name | Type | Default | What it changes |
|---|---|---|---|
| Inputs | |||
| Biome | Biome | The biome used at every position. | |
| Output | |||
| Output | Biome selector | A single-biome selector for World Output. | |