What it does
Choose one block wherever this material is used. A constant material is a convenient starting point for a sea, before you decide where the water should appear.
Choose the block in Material, then restrict it with Vertical Material Range or connect it to one side of Material by Solidity. Without a restriction, the material also chooses that block in empty space.
Inputs and outputs
| Name | Type | Default | What it changes |
|---|---|---|---|
| Settings | |||
| Material | Block | required | The block state chosen wherever this material is asked. |
| Output | |||
| Output | Material | The chosen block, without testing terrain solidity. | |