Seen from above at Y 64, 768 × 256 blocks

Terrain

Constant Density

Produces one scalar density everywhere.

density.constant

Constant DensityValue0.0

What it does

Give the same value everywhere when a wire needs a density. It is useful for a fixed blend or a steady influence that should not vary across the world.

Connect Output to Mix’s Influence and adjust Value to compare two shapes. Used directly as terrain, a positive value fills everything; zero or a negative value leaves everything empty.

In 3D

The same output in relief: each value becomes a height, coloured like the map above. Drag to look around.

Drag to look around · 256 × 256 blocks

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
ValueReal0.0Sets the density value used everywhere.
Output
OutputDensityThe chosen value at every position.

See also