Seen from above at Y 64, 768 × 256 blocks

Terrain

Octave Simplex 2D

Produces layered two-dimensional simplex noise.

density.octave_simplex_2d

Octave Simplex 2DSeed7Scale96.0Octaves4Persistence0.5Lacunarity2.0

What it does

Build rolling hills with broad slopes and smaller bumps on top. Octaves are layers of noise at different sizes; combining them gives you detail without drawing each hill.

Start by tuning Scale for the width of the hills, then use Scale to turn the noise into height. Persistence sets how strongly the finer layers show, while Lacunarity sets how quickly those layers shrink.

The pattern stays the same at every height. Add it to a negated Base Height to make ground. For shapes that change vertically, use 3D noise.

In 3D

The same output in relief: each value becomes a height, coloured like the map above. Drag to look around.

Drag to look around · 256 × 256 blocks

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
SeedInteger7Changes the hill pattern while keeping the other settings.
ScaleReal96.0 · > 0Higher values make the broadest features wider.
OctavesInteger4 · 1–64Adds finer layers of detail, with more work for each added layer.
PersistenceReal0.5 · > 0Higher values make the finer layers more prominent.
LacunarityReal2.0 · > 0Higher values make each new layer smaller more quickly. At 1 the layers all keep the same size, and below 1 they grow instead.
Output
OutputDensitySmooth noise repeated unchanged down each column.

Example

Octave Simplex 2DSeed7Scale96.0Octaves4Persistence0.5Lacunarity2.0Scale DensityFactor40.0InputOutput

Octave Simplex 2D

Octave Simplex 2DSeed7Scale96.0Octaves4Persistence0.5Lacunarity2.0Scale DensityFactor40.0InputOutput

Drag to pan · scroll or pinch to zoom

Turn smooth noise into rolling ground with a separate height multiplier.

Good to know

Set the broad shape before the detail

Keep Octaves low while you tune hill width and height. Add detail once the outline of the landscape works.

Change the seed to separate patterns

Noise nodes with matching settings produce matching patterns. Change Seed when two effects should vary independently.

See also