What it does
Draw cell borders like cracks in dried mud. Cellular noise divides the ground into irregular cells; the chosen output decides whether you see their centres or their edges.
Choose Edge ratio in Output to bring out the borders. Increase Scale X and Scale Z for wider cells, then use Remap to adjust their contrast. The pattern stays the same down each column.
In 3D
The same output in relief: each value becomes a height, coloured like the map above. Drag to look around.
Inputs and outputs
| Name | Type | Default | What it changes |
|---|---|---|---|
| Inputs | |||
| Seed | Integer | 1 | Changes the cell pattern without changing its scale. |
| Scale X | Real | 64.0 · > 0 | Higher values stretch the cells along X. |
| Scale Z | Real | 64.0 · > 0 | Higher values stretch the cells along Z. |
| Jitter | Real | 0.5 · 0–0.5 | Higher values move cell centres further away from a regular grid. |
| Octaves | Integer | 1 · 1–64 | Adds smaller layers of cells on top, which blurs the clean borders. |
| Settings | |||
| Output | Choice | Distance | Chooses between distance to cell centres and a ratio that highlights borders. One of: Distance, Edge ratio. |
| Output | |||
| Output | Density | The cell pattern, repeated unchanged at every height. | |
Good to know
Bring out the cracks
With Edge ratio and one octave, values reach zero at the borders while cell interiors stay negative. Use Step to keep only a narrow strip around the borders.