What it does
Keep a material within a band of world heights. Outside that band it makes no choice, which lets you limit water to low areas without covering the whole sky.
Connect the material to Input, then set Min Y and Max Y around the region you want. For water, put Output into Material by Solidity’s Empty so the sea fills empty space rather than replacing the ground.
Inputs and outputs
| Name | Type | Default | What it changes |
|---|---|---|---|
| Inputs | |||
| Input | Material | The material to keep inside the height band. | |
| Min Y | Integer | -64 | The lowest world height where the material applies, included. |
| Max Y | Integer | 320 | The first world height where the material no longer applies. |
| Output | |||
| Output | Material | The input material within the band, with no choice outside it. | |