Seen from above at Y 64, 768 × 256 blocks · from the standard noise

Terrain

Multiply Densities

Multiplies an ordered list of densities.

density.multiply

Multiply DensitiesInputsOutput

What it does

Fade a detail field in and out across the landscape. Multiplying it by a mask can keep bumps in one region and remove them in another.

Connect the detail and its mask to Inputs. Use Remap to make the mask nonnegative, since multiplying two negative values can create solid ground. For a fixed multiplier, Scale is easier to tune.

On noise

The same noise before and after this node, seen from above.

Before
After

In 3D

The same output in relief: each value becomes a height, coloured like the map above. Drag to look around.

Drag to look around · 256 × 256 blocks

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
InputsDensityThe densities to multiply; a zero value removes the result at that position. Takes several, in order.
Output
OutputDensityThe product of the input densities.

Good to know

Put a simple mask first

Later inputs are skipped when the running product reaches zero. A cheap mask that often removes the detail can therefore save work.

See also