What it does
Turn scattered points into a web of links that can later shape paths. Each selected point looks for neighbours according to the connection rule, rather than drawing visible roads straight away.
Try Relative neighbourhood in Connect to for a sparse web. It skips a pair when another point is closer to both ends than they are to each other. Adjust Range to fit the point spacing, then connect Output to Pass so the action runs on your network.
Inputs and outputs
| Name | Type | Default | What it changes |
|---|---|---|---|
| Inputs | |||
| Which points | Point selector | The points that look for neighbours to link to. | |
| Settings | |||
| Connect to | Choice | All in range | Chooses how each point nominates nearby neighbours. One of: All in range, Nearest few, Relative neighbourhood. |
| Agreement | Choice | Either point picks | Chooses whether one nomination is enough or both points must nominate each other. One of: Either point picks, Both points pick. |
| Range | Real | 40.0 · > 0 | Higher values let each point consider more distant neighbours. |
| Nearest count | Integer | 1 · 0–2147483647 | The neighbour count used by the nearest-few connection rule. |
| Nomination cap | Integer | 0 · 0–2147483647 | Limits nominations per point, not received links; zero removes the limit. |
| Output | |||
| Output | Point action | The linking action to run inside a Pass. | |
Good to know
Check both ends of a crowded junction
With one-sided agreement, many points can nominate the same neighbour. That neighbour can receive more links than Nomination cap allows it to nominate.
Read the links to make them visible
Use Path Distance to shape terrain around the links. The connection action alone does not carve or place blocks.