Networks

Connect

Links each selected point to others within range: all of them, the nearest few, or a relative-neighbourhood web.

network.connect

ConnectConnect toRelative neighbourhood ⏷AgreementEither point picks ⏷Range110.0Nearest count2Nomination cap0Which pointsOutput

What it does

Turn scattered points into a web of links that can later shape paths. Each selected point looks for neighbours according to the connection rule, rather than drawing visible roads straight away.

Try Relative neighbourhood in Connect to for a sparse web. It skips a pair when another point is closer to both ends than they are to each other. Adjust Range to fit the point spacing, then connect Output to Pass so the action runs on your network.

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
Which pointsPoint selectorThe points that look for neighbours to link to.
Settings
Connect toChoiceAll in rangeChooses how each point nominates nearby neighbours. One of: All in range, Nearest few, Relative neighbourhood.
AgreementChoiceEither point picksChooses whether one nomination is enough or both points must nominate each other. One of: Either point picks, Both points pick.
RangeReal40.0 · > 0Higher values let each point consider more distant neighbours.
Nearest countInteger1 · 0–2147483647The neighbour count used by the nearest-few connection rule.
Nomination capInteger0 · 0–2147483647Limits nominations per point, not received links; zero removes the limit.
Output
OutputPoint actionThe linking action to run inside a Pass.

Good to know

Check both ends of a crowded junction

With one-sided agreement, many points can nominate the same neighbour. That neighbour can receive more links than Nomination cap allows it to nominate.

Read the links to make them visible

Use Path Distance to shape terrain around the links. The connection action alone does not carve or place blocks.

See also