What it does
Give a place its terrain, blocks and Minecraft biome appearance. A biome definition brings those choices together so a selector can decide where that place belongs in the world.
Connect your ground shape to Terrain and your block rules to Material. Start with Constant Biome Selector to use the biome everywhere, then add other biomes when you want different regions.
Inputs and outputs
| Name | Type | Default | What it changes |
|---|---|---|---|
| Inputs | |||
| Terrain | Density | The density that decides where this biome has solid ground. | |
| Material | Material | The rules that choose its blocks. | |
| Default appearance | Appearance | An optional appearance that customises the biome colours and atmosphere. | |
| Settings | |||
| Biome key | Text | required | Identifies this biome within your project. |
| Minecraft biome | Biome | minecraft:plains | Chooses the Minecraft biome used for its in-game appearance and behaviour. |
| Output | |||
| Output | Biome | The biome definition to feed into a selector. | |