Seen from above at Y 64, 768 × 256 blocks · from the standard noise

Terrain

OpenSimplex2 Domain Warp

Warps input coordinates with bounded layered OpenSimplex2 gradients.

density.open_simplex2_gradient_warp

OpenSimplex2 Domain WarpSeed1Scale128.0Octaves3Persistence0.5Lacunarity2.0Factor16.0InputOutput

On noise

The same noise before and after this node, seen from above.

Before
After

In 3D

The noise shaping real terrain: added to a slope from solid ground to open sky, it carves overhangs, caves and floating pieces.

Solid where the noise plus the slope is above zero · drag to look around · 128 × 96 × 128 blocks
The top slice in relief · drag to look around

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
InputDensity
SeedInteger1
ScaleReal128.0 · > 0
OctavesInteger3 · 1–64
PersistenceReal0.5 · ≥ 0
LacunarityReal2.0 · ≥ 0
FactorReal16.0 · ≥ 0
Output
OutputDensity

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