Seen from above at Y 64, 768 × 256 blocks

Terrain

Base Height

How far each position sits above a chosen height. Negate it for solid ground below that height.

density.base_height

Base HeightHeight64.0

What it does

Start a flat world at the height you choose. The surface sits at Height, but the positive side faces upwards: used directly as terrain, it fills the sky.

Connect Output to Negate to put solid ground underneath the surface. You can then add scaled noise with Sum to raise hills and lower valleys.

In 3D

The noise shaping real terrain: added to a slope from solid ground to open sky, it carves overhangs, caves and floating pieces.

Solid where the noise plus the slope is above zero · drag to look around · 128 × 96 × 128 blocks
A vertical slice at Z = 0.

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
HeightRealrequiredRaises or lowers the flat surface in world blocks.
Output
OutputDensityNegative below the chosen height and positive above it.

Good to know

Build the flat ground first

Check the ground with Negate before adding noise. It is easier to judge hill height against a surface you already recognise.

See also