Seen from above at Y 64, 768 × 256 blocks · from the standard noise

Terrain

Occurrence Gate

Keeps a density only for deterministic seeded occurrences.

density.occurrence_gate

Occurrence GateSeed1InputOutput

On noise

The same noise before and after this node, seen from above.

Before
After

In 3D

The noise shaping real terrain: added to a slope from solid ground to open sky, it carves overhangs, caves and floating pieces.

Solid where the noise plus the slope is above zero · drag to look around · 128 × 96 × 128 blocks

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
InputDensity
SeedInteger1
Output
OutputDensity

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