On noise
The same noise before and after this node, seen from above.


In 3D
The noise shaping real terrain: added to a slope from solid ground to open sky, it carves overhangs, caves and floating pieces.
Inputs and outputs
| Name | Type | Default | What it changes |
|---|---|---|---|
| Inputs | |||
| Input | Density | ||
| Seed | Integer | 1 | |
| Output | |||
| Output | Density | ||