Seen from above at Y 64, 768 × 256 blocks · from the standard noise

Terrain

Smooth Maximum

Smoothly combines the higher of two density fields.

density.smooth_max

Smooth MaximumRange1.0AOutputB

What it does

Join a shape to the ground with a rounded seam. Like Maximum, Smooth Maximum adds solid shapes together, but fills the corner where their densities are close.

Connect the terrain to A and the added shape to B. Start with a small Range, then widen it while watching the join. The rounding can add a little ground beyond either original surface.

On noise

The same noise before and after this node, seen from above.

Before
After

In 3D

The same output in relief: each value becomes a height, coloured like the map above. Drag to look around.

Drag to look around · 256 × 256 blocks

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
ADensityThe first density to join.
BDensityThe second density to join.
RangeReal1.0 · ≥ 0Higher values round a wider part of the join, measured in density values.
Output
OutputDensityThe maximum with extra rounding near the join.

Good to know

Tune against the actual surface

The rounding width is measured in density values. If you amplify either input, check the join again rather than expecting the same width in blocks.

See also