What it is
An integer is a whole number fixed when the world is built. It is the same everywhere: use a density for values that change across the world.
Made by9
Used by43
- Mix Appearance
- Appearance Ramp
- Density Cache
- Cellular Noise 2D
- Cellular Noise 3D
- Distance to Region Edge
- Jittered Cell Field 2D
- Jittered Cell Value
- Filtered Relative Cell Value
- Jittered Relative Cell Value
- Jittered Cell Twist
- Jittered Cell Field 3D
- Occurrence Gate
- Octave Simplex 2D
- Octave Simplex 3D
- OpenSimplex2 Domain Warp
- Triangular Cell Value
- White Noise
- Adjacent Space Range
- Floor Depth Layers
- Variable Depth Layer
- Vertical Material Range
- Clustered Placement
- Jittered Placement Grid
- Square Placement Grid
- Triangular Placement Grid
- Place Density Formation
- Place Templates
- Place Filtered Templates
- Fixed Height Locator
- Terrain Surface Locator
- Template Variant
- Placement Random
- Bounded Shape
- Imported Template
- Absolute Whole Number
- Add Whole Numbers
- Maximum Whole Number
- Minimum Whole Number
- Multiply Whole Numbers
- Negate Whole Number
- Subtract Whole Numbers
- Whole to Real
Good to know
Where it plugs in
An integer also fits Real, Vector3 and scalar field inputs. In a Vector3 it fills all three parts.
Big numbers
Seeds can be very large. Keep them as integers: a very large integer may not fit exactly in a Real.