Seen from above at Y 64, 768 × 256 blocks · from the standard noise

Terrain

Maximum Density

Takes the maximum of an ordered density list.

density.max

Maximum DensityInputsOutput

What it does

Join solid shapes together: ground remains wherever any input is positive. Maximum keeps the highest density at each position, so you can add a separate shape without adding all its values to the terrain.

Connect your terrain and another shape to Inputs. Inspect where they meet; if the seam looks too sharp, try Smooth Maximum to round it.

On noise

The same noise before and after this node, seen from above.

Before
After

In 3D

The same output in relief: each value becomes a height, coloured like the map above. Drag to look around.

Drag to look around · 256 × 256 blocks

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
InputsDensityThe shapes to join; each can add solid ground. Takes several, in order.
Output
OutputDensityThe highest input value at each position.

See also