Seen from above at Y 64, 768 × 256 blocks

Terrain

Vertical Sample

Samples a density on regular Y levels using linear or nearest reconstruction.

density.vertical_sample

Vertical SampleInterval32.0Offset0.0ModeNearest ⏷InputOutput

In 3D

The noise shaping real terrain: added to a slope from solid ground to open sky, it carves overhangs, caves and floating pieces.

Solid where the noise plus the slope is above zero · drag to look around · 128 × 96 × 128 blocks
A vertical slice at Z = 0.

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
InputDensity
IntervalReal16.0 · > 0
OffsetReal0.0
Settings
ModeChoiceLinearOne of: Linear, Nearest.
Output
OutputDensity

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