In 3D
The noise shaping real terrain: added to a slope from solid ground to open sky, it carves overhangs, caves and floating pieces.

Inputs and outputs
| Name | Type | Default | What it changes |
|---|---|---|---|
| Inputs | |||
| Input | Density | ||
| Interval | Real | 16.0 · > 0 | |
| Offset | Real | 0.0 | |
| Settings | |||
| Mode | Choice | Linear | One of: Linear, Nearest. |
| Output | |||
| Output | Density | ||