Seen from above at Y 0, 768 × 256 blocks · from the standard noise

Terrain

Filtered Relative Cell Value

Samples relative cell values only where a second density accepts the cell.

density.jittered_mesh_2d_filtered_relative_value

Filtered Relative Cell ValueSeed1Point Y0.0Scale X64.0Scale Z64.0Jitter0.5Max distance128.0Distance metricEuclidean ⏷Default value0.0Filter min0.0Filter max1.0InputOutputFilter

On noise

The same noise before and after this node, seen from above.

Before
After

In 3D

The same output in relief: each value becomes a height, coloured like the map above. Drag to look around.

Drag to look around · 256 × 256 blocks

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
InputDensity
FilterDensity
SeedInteger1
Point YReal0.0
Scale XReal64.0 · > 0
Scale ZReal64.0 · > 0
JitterReal0.5 · 0–0.5
Max distanceReal128.0 · > 0
Default valueReal0.0
Filter minReal-1.0
Filter maxReal1.0
Settings
Distance metricChoiceEuclideanOne of: Euclidean, Manhattan.
Output
OutputDensity

Good to know

Sampling semantics

Points lie at pointY, but distance is measured in 3D, including the sample’s Y offset. To make the field independent of Y, wrap it in density.coordinate_override with axis=Y and value=pointY. jitter must be within [0, 0.5]. maxDistance bounds the point search; cell-value/relative-value variants return defaultValue when no point is found.

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