Port type

Density

A number for every point in the world. Above zero is solid ground, zero or below is air.

What it is

A density gives a value at every X, Y and Z. When a biome uses it as terrain, every block where it is above zero becomes solid. It has no fixed range: noise sits around -1 to 1, distances can be in the hundreds.

Made by67

Used by69

Good to know

Making ground from height

Base Height gives Y minus the height, so it is positive above the height. Negate it to get solid ground below the chosen height.

2D or 3D

A 2D noise is the same at every Y, which makes columns. Use 3D noise, or add it to a height, for caves and overhangs.