Seen from above at Y 0, 768 × 256 blocks · from the standard noise

Terrain

Triangular Cell Value

Samples an input at the nearest point in a source-shaped twice-jittered triangular lattice.

density.triangular_mesh_2d_cell_value

Triangular Cell ValueInner seed1Outer seed2Point Y0.0Scale10.0Inner jitter0.8Outer jitter0.7Max distance15.0Default value0.0InputOutput

On noise

The same noise before and after this node, seen from above.

Before
After

In 3D

The same output in relief: each value becomes a height, coloured like the map above. Drag to look around.

Drag to look around · 256 × 256 blocks

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
InputDensity
Inner seedInteger1
Outer seedInteger2
Point YReal0.0
ScaleReal10.0 · > 0
Inner jitterReal0.8 · 0–1
Outer jitterReal0.7 · 0–1
Max distanceReal15.0 · > 0
Default valueReal0.0
Output
OutputDensity

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