World

World Output

Connect exactly one of regions or selector. Appearance is the final global overlay; global placements run after regional programs.

world.output

World OutputSelectorOutputRegionsAppearancePlacements

What it does

Bring the world together at the end of the graph. World Output collects the biome choices and optional additions that appear in your preview and exported world.

Start by connecting a Constant Biome Selector to Selector. The world takes either a selector or Regions, not both. To split it into regions, swap the selector for a region graph. Once the ground and materials look right, add any appearance or placements the world needs. Follow the wires back from here when a change seems to have no effect.

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
SelectorBiome selectorChooses which biome supplies terrain and materials at each position.
RegionsRegionA region graph, used instead of a biome selector.
AppearanceAppearanceAdds the world appearance rules.
PlacementsPlacementAdds the placements to apply to the world. Takes several, in order.
Output
OutputWorldThe complete world definition used for preview and export.

See also