What it does
Bring the world together at the end of the graph. World Output collects the biome choices and optional additions that appear in your preview and exported world.
Start by connecting a Constant Biome Selector to Selector. The world takes either a selector or Regions, not both. To split it into regions, swap the selector for a region graph. Once the ground and materials look right, add any appearance or placements the world needs. Follow the wires back from here when a change seems to have no effect.
Inputs and outputs
| Name | Type | Default | What it changes |
|---|---|---|---|
| Inputs | |||
| Selector | Biome selector | Chooses which biome supplies terrain and materials at each position. | |
| Regions | Region | A region graph, used instead of a biome selector. | |
| Appearance | Appearance | Adds the world appearance rules. | |
| Placements | Placement | Adds the placements to apply to the world. Takes several, in order. | |
| Output | |||
| Output | World | The complete world definition used for preview and export. | |