Seen from above at Y 64, 768 × 256 blocks · from the standard noise

Terrain

Minimum Density

Takes the minimum of an ordered density list.

density.min

Minimum DensityInputsOutput

What it does

Keep solid ground only where all your input shapes are solid. Minimum takes the lowest density at each position, which lets a negative part of one input cut through the others.

Connect your terrain and a cave field to Inputs, keeping the cave field negative where you want air. To remove a shape that is positive inside, negate it first. Try Smooth Minimum if the cut needs a rounded rim.

On noise

The same noise before and after this node, seen from above.

Before
After

In 3D

The same output in relief: each value becomes a height, coloured like the map above. Drag to look around.

Drag to look around · 256 × 256 blocks

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
InputsDensityThe densities to compare; any nonpositive input leaves air. Takes several, in order.
Output
OutputDensityThe lowest input value at each position.

See also