Biomes

Appearance Ramp

Blends ordered appearance inputs at matching strictly increasing density stops, clamping beyond the endpoints. Resolution is steps per transition, rounded to nearest with ties upward. Colour interpolation chooses OKLCH (default, shortest hue, chroma-reduced to sRGB) or linear-light RGB; distances stay linear in blocks. Changed channels require explicit endpoints or a concrete incoming default/lower layer. Larger resolutions and independent spatial endpoints increase compile-time palette cost; actual byte budgets apply.

appearance.ramp

Appearance RampColour interpolationOKLCH ⏷Stops3 positionsSteps per transition16DensityOutputInputs