Placement

Jittered Placement Grid

Produces a deterministic irregular grid of structure candidates.

placement.anchor.jittered_square

Jittered Placement GridScale16.0Jitter distance6.0Jitter seed1

What it does

Scatter starting positions across the ground while keeping roughly regular spacing. A jittered square anchor begins with a grid and moves each point away from its grid position.

Set Scale for the spacing, then add a little Jitter distance, the maximum random displacement, until the rows disappear. Connect Output to Grid Template Placement with a Vertical Terrain Locator to find the ground height.

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
ScaleReal16.0 · 1–2147483647Higher values spread the grid positions further apart.
Jitter distanceReal6.0 · 0–2147483647Higher values allow each point to wander further, in blocks.
Jitter seedInteger1Changes the random displacement pattern.
Output
OutputPlacement anchorHorizontal starting positions, before a locator chooses their height.

Good to know

Keep the wander smaller than the spacing

Large displacements let neighbouring positions overlap. Reduce Jitter distance if trees bunch together; the anchor does not enforce a minimum distance.

See also