In 3D
The noise shaping real terrain: added to a slope from solid ground to open sky, it carves overhangs, caves and floating pieces.

Inputs and outputs
| Name | Type | Default | What it changes |
|---|---|---|---|
| Inputs | |||
| Seed | Integer | 1 | |
| Scale X | Real | 64.0 · > 0 | |
| Scale Y | Real | 64.0 · > 0 | |
| Scale Z | Real | 64.0 · > 0 | |
| Jitter | Real | 0.5 · 0–0.5 | |
| Octaves | Integer | 1 · 1–64 | |
| Settings | |||
| Output | Choice | Distance | One of: Distance, Edge ratio. |
| Output | |||
| Output | Density | ||