Seen from above at Y 64, 768 × 256 blocks

Terrain

Cellular Noise 3D

Produces bounded three-dimensional cellular distance noise.

density.cellular_3d

Cellular Noise 3DSeed1Scale X64.0Scale Y64.0Scale Z64.0Jitter0.5Octaves1OutputDistance ⏷

In 3D

The noise shaping real terrain: added to a slope from solid ground to open sky, it carves overhangs, caves and floating pieces.

Solid where the noise plus the slope is above zero · drag to look around · 128 × 96 × 128 blocks
A vertical slice at Z = 0.

Inputs and outputs

NameTypeDefaultWhat it changes
Inputs
SeedInteger1
Scale XReal64.0 · > 0
Scale YReal64.0 · > 0
Scale ZReal64.0 · > 0
JitterReal0.5 · 0–0.5
OctavesInteger1 · 1–64
Settings
OutputChoiceDistanceOne of: Distance, Edge ratio.
Output
OutputDensity

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